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3D Gaussian Splatting: The Future of Real-Time Rendering

3d gaussian splatting

What is 3D Gaussian Splatting?

3D Gaussian Splatting is a cutting-edge rasterization technique that’s shaking up the world of 3D rendering. Unlike traditional methods that use polygonal meshes or voxels to represent 3D scenes, Gaussian Splatting uses millions of particles, known as 3D Gaussians1.

The Core Idea

The core idea is to represent a 3D scene as a “bunch of blobs in space” or, more technically, as millions of particles. These particles are then rendered (“splatted”) as 2D Gaussians in screen space1.

How Does It Work?

Data Generation

The first step in the Gaussian Splatting process involves generating the data needed for 3D rendering. This is usually done using LiDAR or photogrammetry to represent 3D data as polygonal meshes with corresponding image textures2.


For rendering, these 3D Gaussians are converted into 2D space and then organized/sorted for efficient rendering2.

Real-Time Capabilities

One of the most exciting aspects of 3D Gaussian Splatting is its real-time rendering capabilities. It achieves real-time rendering of radiance fields with quality that matches or even surpasses previous methods, while requiring significantly less optimization time3.

How It Can Be a Game-Changer for E-Commerce

Imagine shopping online and being able to view products in a 3D space that feels as real as walking into a physical store. With Gaussian Splatting, this could become a reality. The technology allows for real-time, high-quality 3D rendering, which could revolutionize how products are displayed online. This could lead to more interactive and immersive shopping experiences, potentially increasing customer engagement and sales.

How It Can Elevate the Graphic Design/Digital Products Industry

In the world of graphic design and digital products, quality and speed are everything. Gaussian Splatting offers both. Designers could use this technology to create more realistic 3D models, animations, and even interactive web elements. The real-time rendering capabilities mean that designers can see their changes instantly, streamlining the design process and fostering more creativity.

Practical Applications

Gaussian Splatting has a wide range of applications, including but not limited to:

  • Virtual Reality: It can be used to create highly realistic VR backdrops4.
  • Game Development: Plugins for Gaussian Splatting already exist for Unity and Unreal Engine2.
  • Photogrammetry: It offers a new way to perform 3D reconstructions from photographs4.

Challenges and Considerations

While the technology is promising, it’s still in the experimental stage. The computational requirements can be high, with some implementations suggesting the need for up to 24GB of VRAM4.


3D Gaussian Splatting is not just another rendering technique; it’s a revolutionary approach that could redefine how we think about 3D rendering. With its real-time capabilities and high-quality output, it’s a technology worth keeping an eye on.

So, if you’re into 3D graphics, game development, or any field that requires high-quality, real-time rendering, Gaussian Splatting should be on your radar. It’s not just the future; it’s the present pushing the boundaries.


  1. Aras’ website, “Gaussian Splatting is pretty cool!” Source
  2. Polycam, “What is 3D Gaussian Splatting?” Source
  3. Arxiv, “3D Gaussian Splatting for Real-Time Radiance Field Rendering” Source
  4. Tymscar Blog, “Playing around with Gaussian Splat” Source

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